![]() ![]() And after eight months after the initial release on PC, Repentance would be finally released on November 4th. Instead of revealing proper information regarding the ports, Tyrone kept hyping up the fanbase by posting several photos of Repentance running on consoles. They also put large emphasis on releasing all console versions on the same time, making clear that an "Afterbirth+ releases two and a half years later on XBox" situation wouldn't happen again. Combined with the little information we received regarding the upcoming updates, many people imagined that Nicalis would be busy doing the console ports simultaneously to Kilburn's efforts at fixing the game. It appears like a highly questionable decision to dump the task of fixing tons of bugs and incomplete features on one person, especially since the Nicalis team consists of multiple developers who previously worked on Isaac. It is no secret that only one person is currently responsible for the updates, which would be the lead developer of Repentance, Kilburn. I have no interest in buying the console versions since I already purchased the PC version in March, but the long-awaited console ports look like the result of Nicalis doing the bare minimum. ![]()
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